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Devlog
Noiromancy
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Devlog
Documentation + User Guide
October 17, 2021
by
hellmage20
Differences from Concept Statement Looking back at the concept statement for this project, there are quite a few differences to the final project. Let's go through and compare and explain each differe...
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Feedback from Testing Session
October 16, 2021
by
hellmage20
User Feedback Testing was performed with 3 participants, one at a time. I watched them without comment to see how they would progress through the game, and then presented them with a questionnaire wit...
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User Interface / Polish
October 16, 2021
by
hellmage20
What's in the Current Build? Look, progress on the game has been somewhat lacking. A combination of about 10% sickness, 30% other classes, 30% overestimating the time I had, and 30% overestimating my...
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Interaction
September 26, 2021
by
hellmage20
What Have I Been Doing? Slacking off, mostly. Well that and working on other units. Such is life, such is uni. But I am quite happy with the work I've done this week! Next week is looking dodgy again,...
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Level Blocking
September 19, 2021
by
hellmage20
What's Happened Since Last Week? Not a whole lot I'm afraid. Other classes, those selfish buggers, have continually demanded my time, and even now I'm a little bit behind on a Virtual Reality assignme...
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Basic Movement
September 12, 2021
by
hellmage20
What's in the Current Build? This week's work has been admittedly minimal. Other classes have demanded my attention (imagine enrolling in uni and needing to do uni work, total scam), but I've still ma...
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Game Concept
August 29, 2021
by
hellmage20
KIT109 Assignment 2: Game Concept Document Matthew Makaryn, 511633 Working Title: Noiromancy Concept Statement Journey through wondrous platformer puzzles in this grand adventure starring Knight, as t...
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